﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StudentAgeSaveEditor.GameData
{
    class DIYData
    {
        public int id;

        public int lvl = 1;

        public int tab = 63;

        private List<int> unlocks;

        private Dictionary<int, float> crafting;

        public List<ulong> effectUids;

        private List<int> historys;

        public int totalFinishCnt;

        private int craftCntThisRound;

    }
}
